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Ari Gibson and William Pellen ponder a hypothetical Hollow Knight 3
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(Image credit: Team Cherry)
If Team Cherry does make another Hollow Knight game after Silksong, it would ideally sit right alongside its brother and sister as a companion piece, not a continuation that you'll need to play previous games to enjoy.
Studio leads Ari Gibson and William Pellen discussed the Hollow Knight series in an interview with the ACMI (the Australian Centre for the Moving Image), which was published in a paperback guide available on the ACMI store.
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Team Cherry hoped Silksong could be anyone's "first Hollow Knight game," and one reason it took 7 years is they were "comfortable" not knowing what's gonna happen: "The really interesting things are the things you sort of discover along the way"
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Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?"
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OG Hollow Knight technical director says Team Cherry remain silent because their "work ethic is off the charts" and they're probably "over at the office working" right now
In a real eyebrow-raiser, Gibson adds: "I don't think you'd feel like you lost anything, traveling back to the original game after playing Silksong. And if there were ever others, we would hope that they all follow that same pattern – that the series is all games that just exist alongside one another."
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Austin WoodSocial Links NavigationSenior writerAustin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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Team Cherry hoped Silksong could be anyone's "first Hollow Knight game," and one reason it took 7 years is they were "comfortable" not knowing what's gonna happen: "The really interesting things are the things you sort of discover along the way"
Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?"
OG Hollow Knight technical director says Team Cherry remain silent because their "work ethic is off the charts" and they're probably "over at the office working" right now
Hollow Knight: Silksong devs believe "the real world generally underestimates players," but Team Cherry trusts fans to "engage" and figure the Metroidvania out: "You can guide them a little bit, and that's enough"
Hollow Knight Silksong: Everything we know so far
Team Cherry had to go back to the drawing board for Hollow Knight: Silksong for one simple reason: "Hornet being taller changes everything"
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