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"Because we don't have so many people, people feel responsible for some parts of the game, and feel ownership of it. And I think that this is the most important thing"
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(Image credit: Bandai Namco Entertainment)
Blood of Dawnwalker developer Rebel Wolves isn't looking to increase in size any time soon, and that isn't just in response to the general turbulence happening in the industry right now - it's also a form of creative design.
Talking to GamesRadar+, The Witcher 3 director and Rebel Wolves founder Konrad Tomaszkiewicz explained the benefit of sticking with a relatively small team.
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The Blood of Dawnwalker "isn’t that big" because its small team with Witcher 3 vets would rather prioritize "layers" and "didn't want to make an open world for, like, 400 hours"
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The Witcher 3 director says his upcoming RPG The Blood of Dawnwalker isn't "going fully into the vampire fantasy," and expect some Dishonored vibes
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The Blood of Dawnwalker: Everything we know so far
Jordan GerblickSocial Links NavigationAfter earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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The Blood of Dawnwalker "isn’t that big" because its small team with Witcher 3 vets would rather prioritize "layers" and "didn't want to make an open world for, like, 400 hours"
The Witcher 3 director says his upcoming RPG The Blood of Dawnwalker isn't "going fully into the vampire fantasy," and expect some Dishonored vibes
The Blood of Dawnwalker: Everything we know so far
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